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This project served as an early technical proof-of-concept for breaking the standard RPG Maker XP grid constraints. It features a custom-coded real-time fighting system that shifts the perspective from top-down to a side-scrolling beat 'em up style.

The engine focuses on:

  • Real-Time Collision Detection: Moving away from turn-based logic to handle fluid character movement and hitbox detection.
  • Scripted Animation Sequences: Utilizing custom RGSS scripts to manage complex attack animations and player-input responsiveness.
  • UI Customization: A redesigned interface to support the real-time nature of the combat, departing from the engine's native menu-driven systems.